![]() They stop you from winning the game…unless they don’t (There’s an exception to every rule in the game). The game is so random that it’s usually good, but you sometimes may accidentally hurt yourself too. These give you a one time bonus or attack against another player and they could really be anything. As time goes on, it very quickly devolves into madness. This is one of the games that if a card contradicts the original rules, then follow what’s written on the card. It can quickly turn into “draw 5 cards and then play every card in your hand”. The original rules start with “draw a card and play a card”. This can get completely out-of-hand very quickly. The goals are going to be constantly changing so a set of keepers that don’t do anything early in the game could be exactly what you use to win later. For example, the Toast goal requires control of the Bread and Toaster Keeper cards to win. Put together, they usually form something silly or a pun. Most of the win conditions involve controlling specific Keeper cards. Goals are the win conditions that tell you how you can win the game. Keepers are simply placed in front of you and you “control” those cards. I’m underselling it a bit, and there is eventually quite a bit more to the game than that. ![]() It’s impossible to win and that’s all you do. The rules are entirely simple to start and can get incredibly complicated as the game goes on. Fluxx is probably one of the most random games I’ve ever played.
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